REC BASKETBALL 2017-18 RULES
The intent and purpose of these rules is to create balance of play, equal opportunity between players, a safe playing environment and an atmosphere of sportsmanship and fair play.
Keep in mind that the referees officiate in a number of leagues and might need to be reminded of our rules. Help them out by reviewing these rules before the game. During the game, treat the official with respect and courtesy. Mistreatment of the officials will not be tolerated. Make sure your team’s players and parents are aware of this as well.
Clean up the bench area after your game. Make sure your players have all their belongings, and do not leave any garbage behind.
Scoreclock/scorebook -- Each team must assign one parent to the scorer’s table — one to run the scoreclock and the other on the scorebook, keeping track of points (important to have as a backup), team fouls, timeouts, etc. After the game both coaches need to email the score of their game to email@example.com so we can update the standings.
Playing time -- All coaches will fill out the playing matrix form before the game and substitute according to the form. Changes cannot be made to the form except in cases of injury or ejection, in which case the next player on the chart is called on to replace the departing player. If more than 30 seconds have been played in that period, the incoming player remains in for their regular ensuing shift. TO ACCESS THE PLAYING-TIME MATRIX, CLICK HERE.
High school rules apply, with the following exceptions/notes:
Ball -- All girls grades use Size 28.5 ball. Boys Grade 3 through 6 use 28.5. Boys Grade 7/8 use 29.5 (full size).
Game time -- Games are four quarters, each lasting 7 minutes. At the midpoint of each quarter (3:30), the referee and/or clock operator will signal for substitutions (if there is a scoring opportunity, they should wait for it to be completed). Note that the mid-quarter breaks are not timeouts. Players should be substituted immediately. The breaks between quarters (including halftime) are one minute.
Jump ball/possession arrow -- The game starts with a jump ball. After every tie-up and quarter, alternating possession is used. Note that the mid-quarter substitution break is not the end of a period, so the alternating possession rule is not in effect, and the team that had the ball retains possession.
Shot clock -- There is no shot clock in any of the grades.
Fouls -- There is no player disqualification for having too many fouls. However, if a player is deemed to be fouling excessively or aggressively they may be charged with an intentional or technical foul and/or be removed from the game at the referee's discretion.
Free throw bonus -- When a team commits seven team fouls in a half, the opposing team shoots 1-and-1 free throws. At the 10th team foul, the team gets two free throws.
Free throws -- In Grades 3 and 4, players are allowed to take one step in from the free throw line if needed, or they can start behind it and jump over it while shooting. If they choose to do this, they cannot rebound a missed free throw. In Grades 5 and 6, players must start behind the free throw line but they can jump over it. Again, if they go over the the line, they cannot rebound a missed free throw. In Grades 7 and 8, players must stay behind the free throw line through the completion of their free throw (and they are eligible to rebound it).
3-pointers -- Shots from behind the arc in any grade will count for 3 points.
Man-to-man defense -- No zones are allowed in any grade. Players should be within 6 feet of the player they are guarding. Exception: If the offensive player is well above the 3-point line and does not have the ball, the defender can wait at the 3-point line. Defensive players are allowed to switch, but this should only be encouraged when they are picked. Double teams are not allowed, although defensive players are allowed to provide help defense if an offensive player with the ball is making a move to the basket and is in the key or close to it. If the referee feels that a team is intentionally violating the man-to-man defense rule, a technical foul may be assessed after a warning.
Isolation offense -- Because no double-teaming nor zone defenses are allowed, offenses are not allowed to run isolation plays where one player attempts to beat their defender while the other offensive players clear out to the other side of the court.
Pressing -- Defenses are not allowed to guard full court except during the final minute of the game and only if the team on defense is losing or tied. If you are winning, you cannot press. Presses have to be man-to-man. No chasing or double-teaming the ball or using a zone press.
Timeouts -- Each team gets two timeouts per game, which can be used at any time.
Overtime -- There is no overtime during the regular season. Games can end in a tie. In the playoffs, if a game is tied after regulation, teams will substitute as per the playing time matrix for a new period and play a two-minute standard overtime. If the score remains tied after the first overtime, teams will substitute again and play sudden death, with the first team to score TWO points declared the winner. Teams will sub every two minutes until one team scores two points.